Esta web, cuyo responsable es Bubok Publishing, s.l., utiliza cookies (pequeños archivos de información que se guardan en su navegador), tanto propias como de terceros, para el funcionamiento de la web (necesarias), analíticas (análisis anónimo de su navegación en el sitio web) y de redes sociales (para que pueda interactuar con ellas). Puede consultar nuestra política de cookies. Puede aceptar las cookies, rechazarlas, configurarlas o ver más información pulsando en el botón correspondiente.
AceptarRechazarConfiguración y más información

vthewanderer

The aim of this thesis is to provide a complete and useful description of what a videogame is. It is a common assumption amongst Game Scholars that videogames are systems: a set of interrelated parts that interact in different ways. This work analyzes the precise structure of that system and how it works. Videogames are a complex, multi-layered system that includes not only game elements, but the specific technology and the player. The videogame system has compulsory and optional elements that can be combined to create a vast range of videogames. Story is not an obligatory part of the videogame system, although many of its elements present narrative possibilities that can affect the player™s experience. This experience is created by the interaction of the system elements, is the reason why the player plays and goes beyond the mere idea of fun. In short: videogames are a multi-layered system that creates an experience for the player. This thesis is addressed to both game scholars and game designers.
12 de Septiembre de 2010
System and Experience
Se ha vendido 1 unidad del libro:
System and Experience
27 de Diciembre de 2009
valoró el libro System and Experience
26 de Diciembre de 2009
System and Experience
ha publicado un nuevo libro:
System and Experience
System and Experience
Se ha vendido 1 unidad del libro:
System and Experience
5 de Diciembre de 2009
se ha unido a Bubok